World Generation Manager Mod


Last Updated: January 5, 2017

Mod Summary

Written on May 17, 2016 by BlueOrchard

The World Generation Manager Mod is a mod that makes it so you can control which mods generate and which mods don’t. What this means is that you can have multiple mods enabled and you can disable mods that you don’t want spawning when the world generates. This is really useful for removing the clutter when you have several mods enabled but only want to play with a few.

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Last Updated: January 5, 2017

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Minecraft Forums Excerpt

Last Updated: January 5, 2017

World Generation Manager Everyone knows this situation, you want to add a new mod, but the ores doesn't generate in your already generated world. I was really sick about it, so i decided to make a mod which allows you to regenerate a specific mod.

How it works The mod creates a config file. By default no mod is regenerated, because it isn't activated yet. In the category "regeneration" there is a list of all WorldGenerators, you can disable and enable what ever you want. If you enable a mod's world generator in the config ALL ores and other world generation stuff (e. g. marble deposits from redpower) from that mod is regenerated in all chunks you visit.This mod modifies base forge files. BACKUP YOUR WORLD BEFORE USING IT!. (Everything works fine, but you never know what could happen)Ingame - Configuration

Use CraftingManager v0.7 and above for ingame configuration. Also it adds the ability to unregenerate mods.

Ungenerate Mods (Only if CraftingManager


Minecraft Mods

MC Versions:

Requirements: None

Data uses MC Forums tags. Might require Minecraft Forge.

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